Solo Personal UE4 Video Game Projects (2018 – 2019)

2.5D Platformer Game – Klonoa Fan Remaster (2019)

In 2019, I was working on making a fan remaster of the 2 mainline Klonoa games. I wanted to both expand my knowledge of UE4 as well as make a game that I felt I could throw myself behind and enjoy thoroughly.

As might be evident, I didn’t get much further than this. Due to having trouble finding a suitable amount of time to work on this and then confidence issues in my abilities as a developer, I struggled to keep moving forward on this project under my own, solo drive.

In the below tweet showcasing what I had made, the prototype had the following mechanics:

  • Gameplay
    • Movement along a spline
    • Jumping
    • Hit Detection
    • Collectibles
    • Hit Points/Life System
  • UI
    • Health Tracking (Hearts Element)
    • Life Tracking (Blue Box Element)
    • Collectible Tracking (Green Box Element)
  • Sound
    • 2D Sound playing music (Music taken Klonoa)

I spent ~6 weeks on this prototype. It was made in UE4.18.3. Where possible, Blueprints were converted exclusively into C++ code as a method of learning how to get better with programming in Unreal and improving my overall skills as a programmer

On Rails Shooter Game (2018)

Downloadable .exe File

In 2018, I was working on my own solo personal project to supplement my learning on Gamer Camp at Birmingham City University.

This project was intended to be an On Rails Shooter game, in the style arcade games such as House of the Dead, Time Crisis and Ghost Squad.

We used Unreal Engine 4.18.3 on the course so I used this version to create this project so that whatever I learned in my own time could be applied to our University project.

I worked on this exclusively at weekends (Fridays, Saturdays and Sundays) and posted my developments to Twitter using #ScreenshotSaturday as way to keep myself motivated and to show other interested parties how the development was coming along.

It stayed in prototype stages, with much of the work being completed in Blueprints first before being ported over to C++ at a later date.

I achieved working prototypes of the following mechanics:

  • Automatic Spline Movement and Rotation of the player based on their distance along the a Spline Path
  • Health And Bullet Tracking (with reloading)
  • Scoring System
  • Enemy Spawning
  • Boss Spawning (with UMG based UI Health Bar)
  • Randomised Materials using Dynamic Material Instances
  • Basic Material creation such as Water and Metal like substances such as Gold

Below you can find relevant tweets to this project’s development (Most recent first):

The Unreal Engine 4 Logo is the property of Epic Games

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