Blog

Rhythmic AI in Crypt of the NecroDancer

Crypt of the NecroDancer is an award winning indie game released in April 2015 by Brace Yourself Games. It centres … More

AI, Yu-Gi-Oh Duel Links and Jumping the Shark

Recently, a new Yu-Gi-Oh mobile game was released by Konami to coincide with the worldwide release of the anime’s new … More

AI Design – Assessing the needs of AI in a shooter game (Initial Stage)

The needs of an AI system, or systems, in any genre of game, differs greatly depending on the needs of … More

Why add AI to a game? And why add to an arena game?

AI has been constantly evolving since the dawn of computers. Ways of making the computer perform actions by itself, improve … More

AI Methods and which is best for Arena Game Implementation

There are many different ways of making an AI respond to the conditions it is given. In the assessments of … More

AI Module Work – Week One

This article relates to work performed within lectures and lab sessions of an AI module as part of the Games … More

AI Module – Week Two

This article relates to work performed within lectures and lab sessions of an AI module as part of the Games … More

AI Module – Week Three

This article relates to work performed within lectures and lab sessions of an AI module as part of the Games … More

AI Module – Week Four

This article relates to work performed within lectures and lab sessions of an AI module as part of the Games … More

AI Tools and World Interfacing

This article relates to work performed within lectures and lab sessions of an AI module as part of the Games … More

Rhythm Arena Research – Influences and Design Choices: Chroma

To create a project that provides reusable, substantial results, it must first be designed efficiently and thoroughly. In any scientific … More

Rhythm Arena Research – Design Choices: The Camera

The camera can make or break any user experience with a game. It is the way in which they will … More