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Rhythmic AI in Crypt of the NecroDancer
Crypt of the NecroDancer is an award winning indie game released in April 2015 by Brace Yourself Games. It centres … More
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AI, Yu-Gi-Oh Duel Links and Jumping the Shark
Recently, a new Yu-Gi-Oh mobile game was released by Konami to coincide with the worldwide release of the anime’s new … More
AI Design – Assessing the needs of AI in a shooter game (Initial Stage)
The needs of an AI system, or systems, in any genre of game, differs greatly depending on the needs of … More
Why add AI to a game? And why add to an arena game?
AI has been constantly evolving since the dawn of computers. Ways of making the computer perform actions by itself, improve … More
AI Methods and which is best for Arena Game Implementation
There are many different ways of making an AI respond to the conditions it is given. In the assessments of … More
AI Module Work – Week One
This article relates to work performed within lectures and lab sessions of an AI module as part of the Games … More
AI Module – Week Two
This article relates to work performed within lectures and lab sessions of an AI module as part of the Games … More
AI Module – Week Three
This article relates to work performed within lectures and lab sessions of an AI module as part of the Games … More
AI Module – Week Four
This article relates to work performed within lectures and lab sessions of an AI module as part of the Games … More
AI Tools and World Interfacing
This article relates to work performed within lectures and lab sessions of an AI module as part of the Games … More
Rhythm Arena Research – Influences and Design Choices: Chroma
To create a project that provides reusable, substantial results, it must first be designed efficiently and thoroughly. In any scientific … More
Rhythm Arena Research – Design Choices: The Camera
The camera can make or break any user experience with a game. It is the way in which they will … More