Google Play Store Link
Core Info
- Coding Language: C++
- Personal Roles: Gameplay, UI Programmer, Effective Build Engineer and QA Lead
- Platform: Android
- Team Size: 8 (3 Programmers, 3 Artists, 2 Designers)
- Project Length: 3 Months
This was the first of two projects made on my postgraduate Masters degree. It has now been completed and my course has finished.
The Last Library is a 2D Single Screen Platformer game with an Adventure Time inspired art style aimed to work specifically on a Samsung Galaxy Tab 3 and developed using Cocos2D-x.
This project was completed over a period of 3 months by 8 people: 3 Programmers, 3 Artists and 2 Designers. On this project, I was the Code Liaison and a Gameplay Programmer. I primarily worked on 3 distinct parts of this project:
- Getting the player to work as we intended (Movement, Jumping, Collisions, etc.)
- Enabling Videos that functioned as our Prologue and Epilogue
- Code debugging and visibly showing debugging stats at runtime
As Code Liaison, I also had other duties to conduct for the team beyond just code. This included, but were not limited to:
- Ensuring twice daily builds on our targeted Android device by using Android Studio to compile and package our project
- Presenting to our teachers/stakeholders the progress the Code Team had been making every week as part of a 10 minute Powerpoint Presentation
- Running QA tests with members on the course to identify bugs or balancing changes that could be implemented on a technical level