Solo Personal UE4 Video Game Project Prototype (2020-21)

3rd Person Action Horror Game

Since 2020, I have been working on conceptualising and developing a prototype for a 3rd Person Action Horror Game. It’s influences are heavily rooted in Resident Evil and Dead Space, a combination of both Western and Japanese horror games. Conceptually, I am keeping it’s premise and intended context under wraps for now.

This project is in active development, though slowly. Many of the materials created for this project are external to the project, such as game design documents, planning, content creation etc. In contrast to the other solo projects shown on this website, this project has been kept going due to increased confidence provided by numerous factors that have manifested themselves in the last year.

This project was started as a medium for improving my overall programming skills whilst also learning as many areas of Unreal as possible. As many facets of the project as possible are being prototyped in Blueprints before being converted into raw C++ code.

In this video demo, there are many new mechanics showcased that are not present in my other projects that combine with mechanics I have prior experience with. The full list is as follows:

While these are the only known planned elements there are likely more to come, as well as improvements to the current systems and mechanics prototyped.

Complimentary to the development of mechanics and systems, I have also worked with materials inside UE4 to create believable or interesting looking objects. In the demo, this is most prevalent in the water and hologram materials. It is mostly created through the use of tutorials and is an extension of knowledge I have obtained when working on projects prior to this one. As much, I am familiar with the Material Editor.

I am also working on learning the Niagara system in order to be able to understand how to create great VFX in my projects. My learning is being tailored to this project in order to apply it in an effective manner.