Athena Worlds – Designer, Writer & Programmer: Unannounced UE5 Project (2025-2026)

Over a 12 month period, I initially worked as programmer and then a designer and writer on an unannounced UE5 Project.

My work on this project, in both capacities, was to create the foundations for the game’s development throughout a multi-year cycle for a base game release, supported by future regular expansion releases.

Working in Unreal Engine 5.5, the project was envisioned as a stealth first, immersive sim game with a horror theming set within a small scale open world. This world and the systems within it would be expanded with each expansion.

As part of the programming team, I:

I moved disciplines to become a full time designer at the end of 2025 as we did not have a dedicated designer. This change in role drastically changed my main tasks and goals, requiring me to think about the full game and it’s intended experiences instead of working in an agile style task allocation pattern.

As the project’s designer, I:

In conjunction with my design work, I was also the writer for the project. Synergising my design work to my narrative work, I:

All aspects of my work on this project for reference by the full team was created using Obsidian and then the information was centralised on a company Confluence space. Across my tenure on the project, I wrote up over 100 files and generated 100k+ words, documenting development processes and outlining the planned direction and content of the project.

As this project was unannounced and in the early development stages, materials for this project are not readily available on this website. Materials can be provided directly as evidence to those with a vested need for them, if required.